nssw:register_mob("nssw:morde", "Morde", {
    type = "monster",
    hp_max = 47,
    hp_min = 37,
    collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.6, 0.4},
    visual = "mesh",
    rotate= 270,
    mesh = "morde.x",
    textures = {{"morde.png"}},
    visual_size = {x=10, y=10},
    makes_footstep_sound = true,
    view_range = 20,
    walk_velocity = 0.5,
    reach =3,
    run_velocity = 3.5,
    damage = 6,
    jump = true,
    sounds = {
        random = "morde",
    },
    drops = {
        {name = "nssw:life_energy",
        chance = 1,
        min = 2,
        max = 4,},
        {name = "nssw:proud_soul_fragment",
        chance = 3,
        min = 1,
        max = 1,},
    },
    armor = 60,
    drawtype = "front",
    water_damage = 0,
    fear_height = 4,
    floats = 1,
    lava_damage = 0,
    light_damage = 0,
    group_attack=true,
    attack_animals=true,
    knock_back=1,
    blood_texture="morparticle.png",
    stepheight=1.1,
    on_rightclick = nil,
    attack_type = "dogfight",
    animation = {
        speed_normal = 15,
        speed_run = 25,
        stand_start = 10,
        stand_end = 40,
        walk_start = 50,
        walk_end = 90,
        run_start = 100,
        run_end = 120,
        punch_start = 130,
        punch_end = 160,
    },
    custom_attack = function (self)
        self.morde_timer = (self.morde_timer or os.time())
        if (os.time() - self.morde_timer) > 1 then
            self.morde_timer = os.time()

            local s = self.object:getpos()
            local p = self.attack:getpos()

            mobs:set_animation(self, "punch")

            self.health = self.health + (self.damage*2)
            local m = 3

            if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
                -- play attack sound
                if self.sounds.attack then
                    minetest.sound_play(self.sounds.attack, {
                        object = self.object,
                        max_hear_distance = self.sounds.distance
                    })
                end
                -- punch player
                self.attack:punch(self.object, 1.0,  {
                    full_punch_interval=1.0,
                    damage_groups = {fleshy=self.damage}
                }, nil)

                minetest.add_particlespawner({
                    amount = 6,
                    time = 1,
                    minpos = {x=p.x-0.5, y=p.y-0.5, z=p.z-0.5},
                    maxpos = {x=p.x+0.5, y=p.y+0.5, z=p.z+0.5},
                    minvel = {x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m},
                    maxvel = {x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m},
                    minacc = {x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z},
                    maxacc = {x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z},
                    minexptime = 0.2,
                    maxexptime = 0.3,
                    minsize = 2,
                    maxsize = 3,
                    collisiondetection = false,
                    texture = "morparticle.png"
                })
            end
        end
    end,
    on_die = function(self)
        local pos = self.object:getpos()
        self.object:remove()
        minetest.add_entity(pos, "nssw:mortick")
    end,
})

minetest.register_entity("nssw:mortick", {
    textures = {"mortick.png"},
    hp_min = 10000,
    hp_max = 10000,
    armor = 100,
    visual = "mesh",
    mesh = "mortick.x",
    collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
    visual_size = {x=3, y=3},
    --lifetime = 10,
    damage = 1,
    on_step = function(self, dtime)
        self.mortick_timer = self.mortick_timer or os.time()
        self.timer = self.timer or 0
        self.timer = self.timer+dtime
        local s = self.object:getpos()
        local s1 = {x=s.x, y = s.y-1, z = s.z}

        --[[
        if (os.time()-self.mortick_timer > self.lifetime) then
            self.object:remove()
        end
        ]]
        --The mortick dies when he finds himself in fire
        local name = minetest.env:get_node(s1).name
        if name == "fire:basic_flame" or
          name == "fire:permanent_flame" or
          name == "nssw:phoenix_fire" or
          name == "default:lava_source" or
          name == "default:lava_flowing" then

            self.object:remove()
            __nssw_kill_count(self,s)
        end

        --Find player to attack:
        self.attack = (self.attack or 0)

        local objects = minetest.env:get_objects_inside_radius(s, 8)
        for _,obj in ipairs(objects) do
            if (obj:is_player()) then
                self.attack = obj
            end
        end

        --If found a player follow him
        if self.attack ~= 0 then
            local p = self.attack:getpos()
            local yawp = self.attack:get_look_horizontal()+math.pi/2
            local pi = math.pi

            p.y = p.y + 1
            p.x = p.x-math.cos(yawp)/2.5
            p.z = p.z-math.sin(yawp)/2.5
            local m = 10
            local v = {x=-(s.x-p.x)*m, y=-(s.y-p.y)*m, z=-(s.z-p.z)*m}
            local yaws = yawp +pi

            --stay attached to players back:
            self.object:setvelocity(v)
            self.object:setyaw(yaws)

            --damage player every ten seconds:
            if (self.timer>10) then
                self.timer = 0
                self.attack:set_hp(self.attack:get_hp() - self.damage)
            end
        end
    end
})
